![]() The exception are Transport contracts, which do not offer any equipment to borrow (you have to bring your own). These machines are always enough to complete the contract without having to purchase anything else. The names of the machines are not printed on the screen. This shows the name and portrait of the NPC issuing this contract, the size of the field to be processed (if applicable), and a full explanation of the work that needs done - including the destination of any cargo or crops that need to be delivered.Īt the bottom of the large window you will see any equipment that the NPC can loan out for this contract, as well as the pay deduction you'd suffer if you decide to borrow that equipment. Select an entry on the list to show additional information about that contract in the large window on the right. Each entry shows the field which needs work (if applicable), the type of work that needs doing, the expected pay, and the current status of the contract (which only appears once a contract has been accepted). To see a list of all available contracts, open the Overview Menu Overview Menu Default Buttons: ESC ? and select the Contracts tab (the pile of loose papers icon).Įach item on the list is a contract you can take right now. There is no time limit for contracts Fields that are the target of an active contract will not grow, wither, or change state in any way until the contract is completed or canceled. Transport contracts appear from time to time without any relation to what is happening on the map.įor most contracts you can opt to borrow machinery from the landowner for a small deduction to your pay, or simply use your own machinery. Different types of contracts pay a different amount on completion, based on the type of contract and the amount of work involved.įieldwork contracts appear whenever an NPC farmer (who still owns a field on the map) needs work done on their fields - according to the current state of their fields and crops. You can make extra money on the side by accepting a variety of contracts from other landowners on your map.Ĭontracts range from simple transport of cargo to various kinds of fieldwork. Addition : Options.xml file in mod with setting to disable vehicles dirt factor in mud by maximum number of washable parts per vehicle.Farming Simulator 19 offers a new Contract System that combines features from several previous versions of the game. Previously only the first trailer/tool would sink. Addition : All attached vehicles will now sink in the mud. Addition : Vehicles exceeding the wheel count limit will now sink in mud. Fixed : 3 or more additional wheels on vehicles had an incorrect offset on the right side for mud effects. Fixed : Lag due to an error caused by certain tools not having a mud track/smear. Fixed : Small flaw in script which caused an issue with the towbar mod. "toggleRainWeather" = Toggles Rain Weather. ![]() "removeAllMud" = Clears the map of all Mud (uninstall). "removeAllDirt" = Clears the map of all Dirt (uninstall). Then save the game and the mod can be removed without issues. *If removal of this mod is desired, be sure to empty all tools with dirt and mud, then use the console commands (seen in video) to remove all dirt and mud from the map. Included Store Item : AquaTraxx 9600 VPR (Water Trailer) Included Store Item : Dirt Fill Station (Placeable) Crawlers sink the least while narrow (care wheels) sink the most. Sink depth, wheel slip, and drag is all dependant on the amount of wheels and tire widths that the vehicle has. Being in a field during a rain fall will activate the Mud FX System which will treat the entire field like mud. ![]() Mud activates the Mud FX system anytime (regardless of rain and environment) The traxx on this trailer will help prevent getting stuck in mud and are also individually independent from the trailer. ![]() A special 'Water Trailer' is included which has a real water emitting particle system and even water inside the tank. It can then be scooped up and transfered if desired. Mud is created by using a 'Water Trailer' to soak a pile of dirt. Dirt is purchased from the included 'Dirt Fill Station' which can be used as a low-spot filler, tree surrounding, and for excavating equipment (just for fun). Additionally ' The Mud FX System ' which is support for vehicle (wheels) sinking, included mud particle systems, mud physics and more, is added to the game. ![]() Dirt and Mud fill types are added to the game which allow players to create mud by buying the dirt fill type and watering it with a water trailer. Please read carefully and watch video modhub, for use and uninstallation. ![]()
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